Comments (1)
Yes, it seems that some people in our community are interested into implementing a port for linux. Personally, it isnโt in my plans, but Iโll be glad to see Overload running on multiple operating systems!
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Related Issues (20)
- HardwareInfo Panel widgets memory leak HOT 2
- Implement an abstraction layer for buffers and resources
- Use of RAII idiom for the WidgetContainer class
- Remove serialization unnecessary `p_doc` parameter
- `FMatrix3` and `FMatrix4` are initialized using `memcpy`
- Remove redundant code in components by using inheritence instead of adding an abstraction layer
- Move editor textures from `RawTextures` to proper image files
- Asset Browser rework
- Undo and redo operations in the editor. HOT 1
- We should perform a pass to update parts of the engine that aren't in line with our current coding conventions.
- `OvMaths::Internal::TransformNotifier` shouldn't be referred to in any .h file
- Implement a tool (debug only) to track memory allocations during the lifecycle of our applications
- Investigate dropping OvUI to follow the IMGUI paradigm HOT 1
- Consider updating Overload C++ version from 17 to 20 HOT 1
- Components `OnDisable` and `OnDestroy` logic doesn't match `OnAwake`, `OnEnable`, and `OnStart`
- Abstract the `ScriptInterpreter` to allow for multiple implementations (Lua, Python, C#)
- Add support for USD scenes import
- Setup unit tests with GitHub workflow
- [Regression] Outline on hover isn't working anymore
- ADD Skeletal animation
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