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nonelse avatar nonelse commented on August 12, 2024

In what scenario does this happen? we test it in our example app without problems

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sedrion avatar sedrion commented on August 12, 2024
  1. unitypackage
  2. integration
  3. adjust start function call
  4. "SendMessage: object Adjust not found!"

*Events are logged correctly

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nonelse avatar nonelse commented on August 12, 2024

I wasn't able to reproduce it. Can you give more information about your system, OS, unity version? maybe you can email us at [email protected] if you want more privacy about it.
I found this issue for another project from someone with a similar problem. Their solution was to include the proper prefab in the scene. Did it help?

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sedrion avatar sedrion commented on August 12, 2024

Without using the "Adjust class" offered "AdjustManager class" is made ​​use of to .

Please make sure gon ever need to change the "sceneName" in AdjustConfig class setAttributionChangedDelegate Function.

default = "Adjust"
In my case is = "AdjustManager"?

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nonelse avatar nonelse commented on August 12, 2024

the sceneName is set for the attributionChanged delegate. It's a callback from the native side to a unity scene. By default, because we provide the Adjust.prefab, that is the default name. If you are using our sdk in an another scene, then you have to set the different name to get the attribution changed callback.
The mechanism used is UnitySendMessage, so it is likely that is the reason of the error message.
Let us know if this solved the problem.

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sedrion avatar sedrion commented on August 12, 2024

Testing has been completed. The corresponding log will no longer occur. Thank you for answers.

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