Comments (3)
Hi @alamboley
We have PR submitted to address this issue (#114) and we will have it live in our next update. Adjust SDK is not meant to run in Unity Editor, so with next update we will simply prevent all SDK logic to be executed in case that UNITY_EDITOR
flag is active.
SDK logic should execute only in cases of Android, iOS or Windows targets.
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Thanks for the answer @uerceg. It's a bit crazy that it's still not encapsulated! Waiting the update.
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This should now be fixed with latest v4.12.2 version: https://github.com/adjust/unity_sdk/releases/tag/v4.12.2
Feel free to reopen the issue if problem still persists with latest SDK version.
Cheers
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