Comments (4)
The UI font shouldn't change performance at all. But I'll see if I can make an option in settings for the transition duration
from ricochlime.
discovered that both the game play and UI were much more sluggish than 1.1.3
I can't think of anything that's changed to affect the game's performance, unless you mean the new page transitions?
even with the original "fuzzy" typeface.
Like the pixelated Silkscreen font, or a rendering issue?
the feature that allows you to restart a game by closing the app and reopening was eliminated (#26)
You can just use the new undo button for this now.
I removed that as part of a larger series of bug fixes because it's a confusing behaviour for the last move to not save
from ricochlime.
discovered that both the game play and UI were much more sluggish than 1.1.3
I can't think of anything that's changed to affect the game's performance, unless you mean the new page transitions?
The transition between the landing/home page and the gameplay screen is now extremely slow, you can literally watch the screen painting, maybe 0.5-1.0 seconds to paint the transition to the other screen.
Also seemed to me that the gameplay was more sluggish, but as of the moment on that device I am back to 1.1.3 so I cannot test right now.
even with the original "fuzzy" typeface.
Like the pixelated Silkscreen font, or a rendering issue?
There is just one option called "Use the Atkinson Hyperlegible Font", and that is not the default.
On 1.1.3 I tried that setting at the beginning and while the text of course looks better it seemed to run slower like that so I reverted to the default. I tried both in 1.3.0 and there didn't seem to be much performance difference between the two.
the feature that allows you to restart a game by closing the app and reopening was eliminated (#26)
You can just use the new undo button for this now. I removed that as part of a larger series of bug fixes because it's a confusing behaviour for the last move to not save
OK, as long as that accomlishes the same thing I'm fine with that. I agree it could be confusing (was a bit surprising to me when I first discovered it) but it ended up being one of the most addictive parts of the game for me. 😁
Nonetheless, I think after that last experience I'm going to stick with 1.1.3 for the forseeable future until there seems to be some kind of massive other improvements.
(Caveat: I think I will try 1.3.0 on another, newer device. Perhaps if it runs well there and since that device will eventually/theoretically replace the older one, that may be a workaround for me from the performance standpoint)
Thanks for the reply and interest.
from ricochlime.
Closed with 51f61f8
from ricochlime.
Related Issues (20)
- Invisible enemies
- Moving enemies
- Explosive barrels
- Crossbow HOT 1
- Sentries
- F-Droid Release Suggestions HOT 1
- Option to Disable New Revert Move Icon
- Coins subtracted dubly after re-do HOT 1
- Game over when using undo button after continue with 100 coins HOT 2
- Unable to Uninstall due to an unknown error HOT 1
- blank screen on Windows HOT 2
- reset button does not empty money counter HOT 1
- Erratic physics on high speed HOT 1
- Play a sound when a ball hits a monster
- Add option to not show where balls will bounce off the wall to
- About undoing moves HOT 1
- Lack of Undo Action
- Stop using rounding to nearest for coins
- Android: Gets slow and crashes
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from ricochlime.