Comments (1)
Decided the current rendering separation is much better than what would be required to implement this feature, also the performance impact is not of significant concern.
from vanguardengine.
Related Issues (20)
- Reflection based shader binding
- Include third party header files into the project solution
- HLSL include guards
- Normal mapping
- Tone mapping
- Render graph transient reuse
- Physically based sky and atmosphere HOT 3
- Reduce vertex size HOT 1
- Unified generic root signatures
- DirectX Agility SDK
- Device removed extended data
- Render pass resource usage validation
- Transient resource reuse naming
- Type safe string formatting in asserts
- Increased timer precision HOT 1
- HRESULT log formatting
- Energy conserving microfacet model
- Editor render overlays need restructuring
- rendering/clouds.h has not been added HOT 2
- Tracy server target doesn't compile on first build
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