Comments (2)
Hello,
Have you checked the example app? It works there
Thanks,
Adam
from swiftysound.
Yes I have. checked the demo, when I use
Sound.play(url: realFile, numberOfLoops: numLoop)
it works, but I need to adjust the volume, so I changed the code to:
let mySound = Sound(url: realFile)
mySound?.volume = Float(volume)
mySound?.play(numberOfLoops: numLoop)
it doesn't work, everything else is the same. (I'm not using a file in the Bundle, I'm trying to play an .mp3 file in the documents folder btw)
from swiftysound.
Related Issues (20)
- Sound stops in version 1.0.0 HOT 1
- Sound doesn't play when created as an object HOT 5
- is it possible to use it with a PageControl? HOT 1
- Unknown selected data source for Port Speaker (type: Speaker) HOT 1
- volume control hassles HOT 2
- completion block is only called once HOT 1
- Cannot increase or decrease playersPerSound int HOT 2
- Swift Package manager can not import into Xcode (11b3) HOT 4
- If it possible to play sound by URL? HOT 1
- Play sound when ringer is off? HOT 2
- Inconsistencies between static methods and instances HOT 2
- Sound.Category Not Working On IOS 14 HOT 3
- Can I play Internet audio files ? HOT 1
- After the 5th time playing a sound doesn't start from 0:00. HOT 3
- How to prevent Error Code -42 HOT 1
- The sound stops when I navigate to another viewcontroller HOT 1
- Cannot convert value of type 'String' to expected argument type 'URL' HOT 1
- How to crossfade? HOT 1
- Add privacy manifest
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from swiftysound.