Comments (5)
Should be a combination of the first 2, we can't just have only on logout, if a player is in a long play session and the server crashes for whatever reason it would be a massive rollback.
from ace.
Old school AC showed a message each time a character was saved.
"[charactername] has been saved."
it was probably on a 5 or 10 minute interval. They later just hid the message.
from ace.
best is to save characters routinely, characters not saving often server side is one of the easy ways of duping in any online game
from ace.
A small portion of saving the character is available in Pull Request #125, as it will save the character properties to the database.
from ace.
Saving intermittently and on logout is in.
from ace.
Related Issues (20)
- System.InvalidOperationException DbSet Weenie HOT 1
- Abandoned Armory dungeon missing first two pressure plates. HOT 1
- Ice Badge is missing attuned/bonded properties HOT 1
- Dire Champion Tokens not sharing experience in fellowship HOT 1
- "You can only move or use one item at a time" - vendor bug
- Some (All?) Filtering does not work HOT 1
- Invisible players HOT 1
- The corpse of _ is already in use by _ HOT 1
- Don't completely depend on current directory
- System.InvalidCastException error on fresh install start up HOT 1
- New Server Setup Error: System.InvalidCastException
- Tattercoat spell from composite bow does not change damage dealt from bow HOT 6
- Export-SQL Recipe Throws Errors on Invalid Recipe
- Abyssal Olthoi Chasm exit portal is not spawning at the bottom of the chasm. HOT 1
- Invisible Monsters
- Vendor Product List - Not Visible 100% Visible at Bottom of Window HOT 3
- Hurmel the Smith - Missing Items for Sale
- Dark Isle - Black Coral - Fail to Merge to inventory HOT 4
- Dark Isle - Corrupted Essences HOT 1
- permitted corpse not acting like retail HOT 1
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from ace.