Comments (1)
This has been addressed in pull request #426
from materialx.
Related Issues (20)
- Names defined in MaterialX documents displace library names and cause strange behavior HOT 2
- Graph Editor: Deleting a node with multiple output does not update down-nodes properly
- Update UsdUVTexture to single-output signatures in 1.39
- Add support for disabled nodes in shader generation HOT 1
- Suggestion: Add way to determine MaterialX release used for shipped library / nodes HOT 2
- Suggestion: Publish MaterialX Core Javascript package
- Unable to create nodes with namespace in MaterialX Graph Editor
- UINAME in nodedefs does not work when namespace is used
- Preserve tile aspect ratio in GLSL UDIM texture atlas by allowing maxU to be any value
- Web Viewer : Crash when loading shaders with unsupported input types
- UDIMs uv_scale and uv_offset shader uniform parameters not exposed for tiledimage and UsdUVTexture nodes
- Ambiguity of nodes with omitted inputs HOT 11
- Incorrect UsdPreviewSurface opacity-metallic interaction HOT 5
- Add temporal antialiasing to MaterialX Viewer
- range node does not work with inverted output when clamp is enabled
- GlslRenderer not working in Python virtual environment HOT 19
- Incorrect implementation of SplitTB, RampTB and Ramp4 node types HOT 2
- Incorrect implementation of Convert_Vector2_Vector3 HOT 7
- MaterialX WebGL Path Tracer HOT 3
- Wrap a mtlx document into a nodedef (through API or graphEditor) HOT 7
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from materialx.