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Tianxinhuang avatar Tianxinhuang commented on June 12, 2024 1

I find that the eyes can be removed by removing eyes in the mesh models. So, I edit the original average face to achieve this

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Tianxinhuang avatar Tianxinhuang commented on June 12, 2024 1

Hi, I do this just to enhance the visualization performances after overlapping with the original face image, as this model do not have eye ball model to control the sight direction.
As for the editing, the meshes are actually constructed by vertices and faces. The visualization is controlled by topology of vertices saved in "face32" variable in pipeline.py. If you remove some rows in that variable, corresponding areas will be removed in rendered images. You can open any generated face mesh obj, remove any area with meshlab, and finally get your required topology from the new obj file.

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Inferencer avatar Inferencer commented on June 12, 2024

bump, I need this also will install soon but that's why I'm choosing this tool

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Inferencer avatar Inferencer commented on June 12, 2024

I find that the eyes can be removed by removing eyes in the mesh models. So, I edit the original average face to achieve this

good tip not sure why I was going to remove eyes in post, do you find the outer eye skin alignment is good for single image or does the skin show when overlapped with original footage

also
I can't see the base model to edit, I was expecting to find an obj or similar in either the repo or download links can you point me in the direction of this, perhaps it will appear when I start inference but would be good to know if I'm being blind

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