Comments (4)
The unclaimed string names error is likely unrelated to the actual error you're encountering. Please post the entire CI log here. You can download logs from the GitHub actions interface in the top-right corner's dropdown menu.
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Here you go, that should be the logs zip file! Sorry for this, I'm quite unfamiliar with GitHub action workflow.
logs.zip
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This error is because the workflow is using the old Godot 3's command line options. You need to change godot -v --export "HTML5" ../build/web/index.html
, which is how it used to work in Godot 3, to godot --headless -v --export-release "HTML5" ../build/web/index.html
in your workflow file. See https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html for more information.
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Gotcha, thank you! I'll see if I'm not dumb enough to fix it from here!
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Related Issues (20)
- Include web export release templates HOT 23
- Cross origin requirements for godot 4 in the browser HOT 1
- Re-run 4.1.1 release HOT 5
- [question] Will be possible to use this images, or have a diferent one to run Gut in the pipeline? HOT 5
- 4.1.1 has an issue with /github/home/ vs /root
- Godot Version 3.5.3 Support? HOT 8
- fixed godot 4.1.3 pipeline
- Docker godot mono 4.1.3 image not working - .NET not initalized HOT 7
- 4.2 support?
- Exported Games with Godot-CI and C# are not recognizing the connected events HOT 1
- Unable to load any resources (4.2.1) HOT 10
- ".../" in export command was causing issue in web build HOT 1
- Does jdk needs an update? HOT 1
- `No export template found at expected path` HOT 3
- [3.5.2] Build hanging after failing to load resources HOT 2
- godot 4.2.2 missing templates? HOT 1
- Docker image incorrect godot version argument HOT 2
- OCI runtime exec failed: exec failed: unable to start container process: exec: "node": executable file not found in $PATH: unknown HOT 6
- Godot .NET projects cannot be built using CI
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