Comments (1)
Sorry for your trouble, and thanks for your screencast.
I suspect the crux of your problem is that (IIRC) code generation is currently only supported for .NET SDK style projects (since they support DotNetCliTool
). So your game project that you want to generate code for isn't supported.
However, we used to support that in 0.3. So try reviewing the README in our v0.3 branch and be sure to install nuget packages from 0.3.x. I think you'll have more luck.
from codegeneration.roslyn.
Related Issues (20)
- [0.7.43-alpha] Plugin.Sdk introduces a circular dependency in MSBuild HOT 2
- Add warnings for using pre-0.7 artifacts
- Fill/update package Descriptions HOT 1
- Allow custom props/targets additions in Plugin.Sdk HOT 1
- Empty output files HOT 4
- PluginMetapackage.Sdk implicit .Tool reference causes it to run
- Rename internal names in .Tool MSBuild props/targets HOT 1
- Add IncludeSymbols=false in Metapackage (if not set)
- Release v0.7 HOT 1
- Add LanguageExt.CodeGen as a migration example to wiki HOT 1
- Run code generation in parallel HOT 1
- Add performance tracking into the Tool HOT 1
- How does this relate to Source Generators from MS? HOT 7
- Make tool working with compatible versions HOT 1
- Build fails on 3.1.100 HOT 7
- Why not use `$(NuGetPackageRoot)` to determine the tool path?
- Question: controlling the build order HOT 4
- How generate new class HOT 1
- Question: Is it possible to create a new class from an attribute that targets methods? HOT 2
- .Net 5.0/3.1 support HOT 1
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from codegeneration.roslyn.