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View Code? Open in Web Editor NEWRenderWare import/export plugin for 3ds max
License: MIT License
RenderWare import/export plugin for 3ds max
License: MIT License
I'm not faimiliar with 3dsmax plugin , could you upload one ?
I wanted to ask a question because it is not specified, but is *.anm(header 0x1B) currently supported? I tried to introduce the public version 3.3 to 3dsmax, but it seems that only dff can be imported.
*EDIT
It has been confirmed that importing and exporting is possible by adding a TGE plug. Thanks for the great plugin!
if i import it the bones are unnamed but by GTA is therer available https://drive.google.com/file/d/1miAEXBeMmJFc7bOPfRl2JLUN5cSgCY9K/view?usp=sharing
Selecting an entire hierarchy of dummy helpers and attempting to export with “ Export Skinning” crashes 3ds max. I’ve tried exporting with different things selected, as well as different settings, but they either only export with the first helper of the hierarchy, or they export the entire hierarchy without the skin, or it crashes 3dsmax.
On initial import of a model, in Max, the siblings are reversed in the hierarchy. Exporting and then reimporting fixes this and it remains consistent with dff exports made with this tool. This is assumedly an issue with SDK exported models. On export, all models appear fine so this is really only an issue that shows up in Max and came up due to .ANM I/O script I created.
I've attached some examples as well as the script and a few .ANM files, just to demonstrate. Each is an import and reexport of the previous for reference.
Anyways, happy to answer further questions on it:
SonicHeroesANM Tool and Samples.zip
In Japan, many games were made using RenderWare in the PS2 era. DFF can't load well, maybe they changed their format independently. Also, there are many cases where ANM cannot be loaded even if DFF can be loaded.
*ANM has been tested using TGE scripts.
I know this plugin is focused on the GTA series, but there are many games made with these DFF and ANM specifications, so it would be great if they were available.
I am especially happy if ANM can be used. There are so many animations.
*sample file
https://drive.google.com/file/d/1aWEmvjgsnTSY-C8VPa17A6VFmTd79pN7/view?usp=sharing
Hagane\ sample can be loaded with DFF, but not with ANM.
Inu\ samples cannot be loaded for both DFF and ANM.
I can prepare more samples as needed.
*Scripts have been created in the past to load as static OBJ.
https://forum.xentax.com/viewtopic.php?f=16&t=4350&start=75#p50401
*An old script for blender2.49b that can't load weights correctly but can load mesh and skeleton structures.
https://zenhax.com/viewtopic.php?t=2265#p13312
hellow your fourm post says this should work in 3dsMax 2019 but there is no DLL for 2019. in fact it seems to skip over it?
Hi, someone can help me to intall?
can you please also add RWS binary support ?
I've zipped the dump files mentioned on the crash report:
rwiocrashlog.zip
The crash happens when I try to import any .dff from GTA: San Andreas (I tried importing santahouse05_law2.dff).
Updated KAM scripts can import .dff's just fine, this only happens on RWIO :/.
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