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Jack Chen's Projects

cdt2d icon cdt2d

a brand new CDT implementation base on book 'Delaunay Mesh Generation(2012)' for 2d PLC input

cgal icon cgal

The public CGAL repository, see the README below

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

geometrictools icon geometrictools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

gltf icon gltf

glTF – Runtime 3D Asset Delivery

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

occt icon occt

Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pilot icon pilot

Pilot – mini game engine for games104

renderer icon renderer

A shader-based software renderer written from scratch in C89

the-forge icon the-forge

The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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