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Alexandre Baron's Projects

dire icon dire

A C++17 dynamic reflection framework.

game-ai icon game-ai

Mat Buckland: Programming Game AI by Example

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

mlm icon mlm

A simple C++ linear math library.

monoclev1 icon monoclev1

Original repository of the Monocle game engine (discontinued)

of3dstudio icon of3dstudio

An openFrameworks application to visualize 3D objects, lights and materials

ofxfbx icon ofxfbx

FBX SDK addon for OpenFrameworks

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pokedex icon pokedex

A small project to train myself with the Qt GUI system. The beginning of the project is meant to be in C++, and then with Python, in order to learn how to use Qt in both C++ and Python (with the PyQt bindings). It is inspired from the subject of an old "Rush" subject from the Epitech school.

sgl icon sgl

SGL (Simple Graph Library) — A lightweight graph library

tinys3 icon tinys3

A simple python S3 upload library. Inspired by requests

vtktexturinghelper icon vtktexturinghelper

A class made to help texturing objects with many images, with the 3D rendering toolkit VTK, in C++.

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