Coder Social home page Coder Social logo

chatofpomelo-websocket's People

Contributors

cynron avatar fantasyni avatar py8765 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

chatofpomelo-websocket's Issues

[ERROR] console - Caught exception: TypeError: Cannot convert undefined or null to object

Test Environment

  • Windows 10
  • Node v0.12.7
  • pomelo installed is 1.1.9
  • chrome 44.0.2403.130 m

Problem

1 checkout repo
2 Successfully start game-server and web-server with default configurations.
3 log on http://127.0.0.1:3001/index.html, enter username and channel, click join.
4 game-server console outputs:

[2015-08-11 10:02:06.260] [ERROR] console - Caught exception: TypeError: Cannot convert undefined or null to object
at copyArray (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\pomelo-protocol\lib\protocol.js:266:11)
at Object.Package.decode (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\pomelo-protocol\lib\protocol.js:138:7)
at WebSocket. (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\lib\connectors\hybridsocket.js:40:21)
at WebSocket.emit (events.js:110:17)
at Receiver.self._receiver.onbinary (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\WebSocket.js:549:10)
at Receiver.opcodes.2.finish (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:448:14)
at Receiver.expectHandler (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:433:33)
at Receiver.add (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:93:24)
at Socket.firstHandler (e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\WebSocket.js:524:22)
at Socket.emit (events.js:107:17)
[2015-08-11 10:02:06.266] [WARN] pomelo - [e:\tmp\chatofpomelo-websocket\game-server\node_modules\pomelo\lib\master\starter.js] child process exit with error, error code: 3221225477, executed command: C:\Program Files (x86)\nodejs\node.exe

Similar issues

http://nodejs.netease.com/topic/5562c342710651e80fcd09f8

客户端socket连接断开

一登录就断开了连接:以下为客户端console输出
init websocket build.js:1412
ws://192.168.1.103:3014 build.js:1419
[pomeloclient.init] websocket connected! build.js:1421
disconnect build.js:1448
init websocket build.js:1412
ws://127.0.0.1:3052 build.js:1419
socket close %j
CloseEvent {reason: "", code: 1000, wasClean: true, clipboardData: undefined, cancelBubble: false…}
build.js:1434
socket close %j
CloseEvent {reason: "", code: 1006, wasClean: false, clipboardData: undefined, cancelBubble: false…}
build.js:1434

TypeError [ERR_INVALID_CALLBACK]: Callback must be a function

TypeError [ERR_INVALID_CALLBACK]: Callback must be a function
at makeCallback (fs.js:137:11)
at Object.mkdir (fs.js:713:16)
at start (/Users/circle/Documents/GitHub/NetEase/pomelo-master/bin/pomelo:347:8)
at Command. (/Users/circle/Documents/GitHub/NetEase/pomelo-master/bin/pomelo:65:5)
at Command. (/Users/circle/Documents/GitHub/NetEase/pomelo-master/node_modules/commander/index.js:249:8)
at Command.emit (events.js:182:13)
at Command.parseArgs (/Users/circle/Documents/GitHub/NetEase/pomelo-master/node_modules/commander/index.js:472:12)
at Command.parse (/Users/circle/Documents/GitHub/NetEase/pomelo-master/node_modules/commander/index.js:370:21)
at Object. (/Users/circle/Documents/GitHub/NetEase/pomelo-master/bin/pomelo:142:9)
at Module._compile (internal/modules/cjs/loader.js:689:30)

Doesn't work for unity client socket

I have tried Pomelochat-unity-socket but I doesn't work.
I found this problem :
The pomelochat-websocket game server config useDict = true in the connector, if I remove the useDict config then it works.
What's the problem there?

websocket无法建立连接

pomelo是1.2版本,运行官方示例。在创建连接时提示错误:

[2016-02-19 17:05:45.965] [ERROR] console -  Caught exception: TypeError: argument should be a Buffer
    at TypeError (native)
    at copyArray (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\pomelo-protocol\lib\protocol.js:266:11)
    at Object.Package.decode (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\pomelo-protocol\lib\protocol.js:138:7)
    at WebSocket.<anonymous> (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\lib\connectors\hybridsocket.js:40:21)
    at emitTwo (events.js:87:13)
    at WebSocket.emit (events.js:172:7)
    at Receiver.self._receiver.onbinary (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\WebSocket.js:549:10)
    at Receiver.opcodes.2.finish (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:448:14)
    at Receiver.expectHandler (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:433:33)
    at Receiver.add (F:\pomelo\chatofpomelo-websocket\game-server\node_modules\pomelo\node_modules\ws\lib\Receiver.js:93:24)

ERR_INVALID_CALLBACK

TypeError [ERR_INVALID_CALLBACK]: Callback must be a function
at makeCallback (fs.js:165:11)
at Object.fs.mkdir (fs.js:854:14)
at start (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\bin\pomelo:347:8)
at Command. (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\bin\pomelo:65:5)
at Command. (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\node_modules\commander\index.js:249:8)
at Command.emit (events.js:182:13)
at Command.parseArgs (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\node_modules\commander\index.js:472:12)
at Command.parse (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\node_modules\commander\index.js:370:21)
at Object. (C:\Users\Administrator\AppData\Roaming\npm\node_modules\pomelo\bin\pomelo:142:9)
at Module._compile (internal/modules/cjs/loader.js:702:30)

重新用component构建web-server下的js文件,build.js报错

我在master分支上面做的修改,在web-server文件夹下面,跑了bash bin/component.sh。按component的做法,应该会重新下载components,覆盖原来的;并生成build.js,覆盖原来的build/build.js。

但诡异的地方是新生成的build.js居然会报错,用firefox的firebug窗口查看信息如下:

ReferenceError: Buffer is not defined


...module ? module.exports : (this.Protocol = {}),'object' === typeof module ? Buff...

build.js (line 712)

其中,711-713行代码如下:

module.exports = Protocol;
})('object' === typeof module ? module.exports : (this.Protocol = {}),'object' === typeof module ? Buffer : Uint8Array, this);

初步怀疑下面几点:
1.我的component有问题,我在mac10.7下,版本如下:

0.18.0

2.可能是web-server/public/js/lib/local/boot目录下的component.json文件指定的依赖文件版本有问题。

  "dependencies": {
    "component/emitter":"master",
    "NetEase/pomelo-protocol": "0.3.x",
    "pomelonode/pomelo-protobuf": "*",
    "pomelonode/pomelo-jsclient-websocket": "master"
  }

我先用着这个demo原先的build.js好了...XD

无法访问7001端口

Pomelo framework provides monitoring tool: AdminConsole. After game is loaded, you can access '7001' port and monitor the game information(operating-system, process, userInfo, sceneInfo, etc.).

访问7001端口Monitoring无效

console - Caught exception: TypeError: argument should be a Buffer

环境

os:Ubuntu 16.04
node version:v4.4.4
pomelo version:1.2.3

操作

1.启动 game server
2.启动 web server
3.输入 name 和 channel
4.点击 join

错误信息

2016-10-15 15:51:04.299] [ERROR] console -  Caught exception: TypeError: argument should be a Buffer
    at TypeError (native)
    at copyArray (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.1.3@pomelo-protocol/lib/protocol.js:266:11)
    at Object.Package.decode (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.1.3@pomelo-protocol/lib/protocol.js:138:7)
    at WebSocket.<anonymous> (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.1.0.4@pomelo/lib/connectors/hybridsocket.js:40:21)
    at emitTwo (events.js:87:13)
    at WebSocket.emit (events.js:172:7)
    at Receiver.self._receiver.onbinary (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.4.25@ws/lib/WebSocket.js:549:10)
    at Receiver.opcodes.2.finish (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.4.25@ws/lib/Receiver.js:448:14)
    at Receiver.expectHandler (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.4.25@ws/lib/Receiver.js:433:33)
    at Receiver.add (/home/shitake/work space/chatofpomelo-websocket/game-server/node_modules/.0.4.25@ws/lib/Receiver.js:93:24)

Can't access port 7001 to monitor the servers in multiserver ChatOfPomelo

For the ChatOfPomelo multi-server version at: https://github.com/NetEase/chatofpomelo-websocket

The Readme.md file says under the section Monitoring:

Pomelo framework provides monitoring tool: AdminConsole. After game is loaded,
you can access '7001' port and monitor the game information(operating-system,
process, userInfo, sceneInfo, etc.).

When I launch the game-server and web-server, everything works (except for logging). I can send and receive messages from multiple browsers. However, I can't access anything on port 7001 to monitor the servers.

How do I monitor the servers?

-- Austin

请教,使用libpomelo连接chatofpomelo的gameserver为什么会失败。。

const char *ip = "127.0.0.1";
int port = 3014;
int main() {
// create a client instance.
pc_client_t *client = pc_client_new();

struct sockaddr_in address;

memset(&address, 0, sizeof(struct sockaddr_in));
address.sin_family = AF_INET;
address.sin_port = htons(port);
address.sin_addr.s_addr = inet_addr(ip);

// add some event callback.
pc_add_listener(client, PC_EVENT_DISCONNECT, on_close);

// try to connect to server.
if(pc_client_connect(client, &address)) {
printf("fail to connect server.\n");
pc_client_destroy(client);
return 1;
}else{
printf("connect success!");
}
}

ubuntu 16.04 执行 npm-install.sh 失败

Node.js v14.16.1.
Python 2.7.12 (default, Mar 1 2021, 11:38:31)
[GCC 5.4.0 20160609] on linux2

$ > sh npm-install.sh
npm ERR! code 1
npm ERR! path /data/gocpplua/pomelo/pomelo_prj/chatofpomelo/chatofpomelo-websocket/game-server/node_modules/heapdump
npm ERR! command failed
npm ERR! command sh -c node-gyp rebuild
npm ERR! make: Entering directory '/data/gocpplua/pomelo/pomelo_prj/chatofpomelo/chatofpomelo-websocket/game-server/node_modules/heapdump/build'
npm ERR! CXX(target) Release/obj.target/addon/src/heapdump.o
npm ERR! addon.target.mk:109: recipe for target 'Release/obj.target/addon/src/heapdump.o' failed
npm ERR! make: Leaving directory '/data/gocpplua/pomelo/pomelo_prj/chatofpomelo/chatofpomelo-websocket/game-server/node_modules/heapdump/build'
npm ERR! gyp info it worked if it ends with ok
npm ERR! gyp info using [email protected]
npm ERR! gyp info using [email protected] | linux | x64
npm ERR! gyp info find Python using Python version 3.5.2 found at "/usr/bin/python3"
npm ERR! gyp info spawn /usr/bin/python3
npm ERR! gyp info spawn args [
npm ERR! gyp info spawn args '/home/SENSETIME/chenqi1/.nvm/versions/node/v14.16.1/lib/node_modules/npm/node_modules/node-gyp/gyp/gyp_main.py',
npm ERR! gyp info spawn args 'binding.gyp',
npm ERR! gyp info spawn args '-f',
npm ERR! gyp info spawn args 'make',
npm ERR! gyp info spawn args '-I',
npm ERR! gyp info spawn args '/data/gocpplua/pomelo/pomelo_prj/chatofpomelo/chatofpomelo-websocket/game-server/node_modules/heapdump/build/config.gypi',
npm ERR! gyp info spawn args '-I',
npm ERR! gyp info spawn args '/home/SENSETIME/chenqi1/.nvm/versions/node/v14.16.1/lib/node_modules/npm/node_modules/node-gyp/addon.gypi',
npm ERR! gyp info spawn args '-I',
npm ERR! gyp info spawn args '/home/SENSETIME/chenqi1/.cache/node-gyp/14.16.1/include/node/common.gypi',
npm ERR! gyp info spawn args '-Dlibrary=shared_library',
npm ERR! gyp info spawn args '-Dvisibility=default',
npm ERR! gyp info spawn args '-Dnode_root_dir=/home/SENSETIME/chenqi1/.cache/node-gyp/14.16.1',
npm ERR! gyp info spawn args '-Dnode_gyp_dir=/home/SENSETIME/chenqi1/.nvm/versions/node/v14.16.1/lib/node_modules/npm/node_modules/node-gyp',
npm ERR! gyp info spawn args '-Dnode_lib_file=/home/SENSETIME/chenqi1/.cache/node-gyp/14.16.1/<(target_arch)/node.lib',
npm ERR! gyp info spawn args '-Dmodule_root_dir=/data/gocpplua/pomelo/pomelo_prj/chatofpomelo/chatofpomelo-websocket/game-server/node_modules/heapdump',
npm ERR! gyp info spawn args '-Dnode_engine=v8',
npm ERR! gyp info spawn args '--depth=.',
npm ERR! gyp info spawn args '--no-parallel',
npm ERR! gyp info spawn args '--generator-output',
npm ERR! gyp info spawn args 'build',
npm ERR! gyp info spawn args '-Goutput_dir=.'
npm ERR! gyp info spawn args ]
npm ERR! gyp info spawn make
npm ERR! gyp info spawn args [ 'BUILDTYPE=Release', '-C', 'build' ]
npm ERR! In file included from ../src/heapdump.cc:17:

pomelo start error

pomelo version: 2.2.5
node version: v7.8.0

[2017-04-14 17:40:01.934] [INFO] pomelo - [/home/slayer/workspace/chatofpomelo-websocket/game-server/node_modules/._pomelo@1.2.0@pomelo/lib/application.js] application inited: "master-server-1"

/home/slayer/workspace/chatofpomelo-websocket/game-server/node_modules/._socket.io@[email protected]/lib/store.js:35
Store.prototype.proto = EventEmitter.prototype;
^

TypeError: Cannot read property 'prototype' of undefined
at Object. (/home/slayer/workspace/chatofpomelo-websocket/game-server/node_modules/._socket.io@[email protected]/lib/store.js:35:41)
at Module._compile (module.js:571:32)
at Object.Module._extensions..js (module.js:580:10)
at Module.load (module.js:488:32)
at tryModuleLoad (module.js:447:12)
at Function.Module._load (module.js:439:3)
at Module.require (module.js:498:17)
at require (internal/module.js:20:19)
at Object. (/home/slayer/workspace/chatofpomelo-websocket/game-server/node_modules/._socket.io@[email protected]/lib/manager.js:16:13)
at Module._compile (module.js:571:32)

按照教程,启动webserver时报错

pomelo:0.82,websocket最新
以下是错误内容:
Error: Cannot find module 'bytes'
at Function.Module._resolveFilename (module.js:338:15)
at Function.Module._load (module.js:280:25)
at Module.require (module.js:364:17)
at require (module.js:380:17)
at Object. (H:\PomeloWorkSpace\ChatDemo\chatofpomelo-websocket\we
b-server\node_modules\express\node_modules\connect\lib\utils.js:384:22)
at Module._compile (module.js:456:26)
at Object.Module._extensions..js (module.js:474:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Module.require (module.js:364:17)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.