Luc van den Brand's Projects
Renders an old-school flame to a HTML5 canvas.
Simple emoticon based text generator, written as a quick joke.
Programming challenge to create enough software to fill a large amount of 3.5" floppies.
A basic setup for building structured and test-driven Game Boy Advance (GBA) applications.
Snappy Cobra - Global Game Jame Game 2016
Snappy Cobra - Global Game Jame Game 2017: Eye Can't Hear
Snappy Cobra - Global Game Jame Game 2018.
Snappy Cobra - Global Game Jam Game 2019.
My personal blog.
A recursive solution to the simplicity of tic-tac-toe.
Simple CLI for converting MIDI audio to data the Game Boy Advance (GBA) understands.
Rust bindings for libogc
Shape grammar base system and auto-tuner based on the operator graph idea
Plots the intensity of an input sound file using a subjective heuristic.
Stacking Sand with Bill Bigsby - A small C++ tetris game with a poorly written story.
Simple local multiplayer tanks game, where all player camera's are layered on top of each-other.
Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.
Very simple Tic-Tac-Toe AI, written as an example for a short blog entry.