I mostly do computer graphics, light transport research, and some other miscellaneous things.
Currently an engine/graphics programmer @Orbifold studios on Half-Life 2: RTX.
- Jackhammer entity tool
- Basic 3D renderer in a graphing calculator
- Ray casting engine in a graphing calculator
- Culling method I developed for ray tracing
- Kenos, a Directx11 hybrid rendering engine
- Tech demo of a statistical ray tracing method
- Tech demo of the same method as above, but with refracted caustics (Desmos 2023 annual art contest winner, 19+ category)