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xna-world-editor's Introduction

XNA World Editor

2D world editor written in C#. The world view is rendered using XNA. I originally developed this tool in 2012 as a side project for an infinite side scrolling platformer game that I was working on. This is an iteration upon a hacked together editor using HTML5, which would honestly be a waste of time and sanity to put on GitHub.

The forms and UI components use DotNetBar. Because DNB is not Open Sourced, I have stripped out all resource and project files and only the core classes that do things remain.

Features Include

  • Import world from a file
  • Export as image or XNA content file. Written in such a way that alternative file formats can easily be implemented
  • Complete history management (undo/redo actions)
  • Collision tiles
  • Multi-layers
  • Multi-tilesets
  • Toggle tile grid
  • Toggle layer opacity (selected layer is more opaque than other layers)
  • Tabbed worlds (edit more than one at the same time)
Tools
  • Tile Brush
  • Tile Fill
  • Tile Rectangle Selection

Screenshot

Screenshot

Tile assets can be found here.

Early HTML5 Iteration (video)

Early HTML5 Iteration Thumbnail

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