Comments (5)
Hmm, it should be possible I believe. I'll check that and get back to you.
Although I must ask out of curiosity, why do you want such support ?
from gamepyd.
It’s for a project that I am working on that requires the program to have exclusive access to said controller, because else the game where it is for will splitscreen
It’s a sort of challenge
from gamepyd.
Oh, that seems like an interesting challenge. I'd be up for it.
You could really help me out by
- providing sample code that demonstrates your use-case
- mentioning how this library currently behaves with respect to that sample code
- telling me how you think this library should behave with that sample code.
Rest assured, I'll do some research into how I can cater to your use-case, and if at all.
I'm currently closing this issue, please feel free to open it again if you get hold of any of the above resources. Else I'll reopen it once I have a PR to link with it.
P.S. Thank You for taking interest in this library, it made my day :)
from gamepyd.
My code I have so far is what I got from the wiki:
>>> from gamepyd import *
>>> foo=rPad() #Supported ports are 1,2,3,4
Now reading gamepad#1
And how the library behaves now in respect from this test code is that while using this function, other programs can still see the controllers input
how I would like the library to behave with this code is that there is a parameter called exclusive_mode for example that can be set to true to make it so only Python can see the controller
from gamepyd.
Hey, thank you for the clarification. I'll certainly look into it.
from gamepyd.
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from gamepyd.