Comments (6)
Here the file: https://www.2dimensions.com/a/sergiandreplace/files/flare/golf-hole/preview
But already added keys to the idle animation (making a quick and dirty flag-wave animation)
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Hi @sergiandreplace! Could you share the link to your Flare file?
I think this might be a case of poor documentation on our side. When Flare (in the editor) swaps from one animation to another, it resets all your properties for every object back to their setup state. At runtime (in Flutter) this does not happen as we allow blending animations on top of each other, so the results from one animation will persist unless they are overwritten by another. That means that if you plan to switch between animations, and you expect certain properties to return to their setup value, you'll need to manually key them in your second animation.
This will be clearer when we add support for a state machine that'll let you switch animations directly in Flare so you can preview the fully blended animations and all their various transitions before exporting to Flutter.
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In this case, I suspect you want to key the properties you move in MovingRight in your Idle animation at their setup state. You can do this by adding one keyframe at the start of Idle for each property you change in MovingRight.
In the future we could also explore adding an option to the widget (and the FlareControls controller) to automatically reset the state for you.
from flare-flutter.
Makes complete sense, that also explains my question on how to "morph" from one animation to another (if I understood correctly, it's just magic 😆 ).
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Regarding the morphing, yes, Flare handles that for you! By default the FlareWidget will mix the incoming animation for 0.1 seconds on top of the previous animation (the previous animation will keep playing too so the mix/morph happens as both animations are changing, which works very well for very dynamic animations when transitioning from say a run to a walk cycle). Furthermore, it works with as many animations mixed on top of each other as you want!
from flare-flutter.
Great! Nice work guys!
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Related Issues (20)
- Migrate to null safety HOT 8
- Add debug mode HOT 1
- Migration to Null-Safety HOT 3
- Request for Clarification: Flare-Flutter vs Rive Flutter Runtime Use Cases HOT 4
- LateInitializationError HOT 8
- Null Safety for flare_dart HOT 3
- Placeholder widget while animation is loading
- 3.0.0 antialiasing no longer working HOT 13
- IK Constraints not working HOT 4
- Difference between flare-flutter and rive-flutter HOT 4
- FlutterActorImage not visible FlareActor
- Clear Memory after finish an animation HOT 2
- Can't load FlareActor.bundle on Android HOT 2
- Unhandled Exception: Exception: LateInitializationError: Field '_paint@235459774' has not been initialized HOT 2
- LateInitializationError: Field '_paint@xxxxxx' has not been initialized HOT 2
- LateInitializationError: Field '_setupAABB@43245341' has not been initialized HOT 1
- Flutter 2.10 & 3.0 throw warnings during compilation HOT 3
- Warning: Operand of null-aware operation '?.' has type 'SchedulerBinding' which excludes null. HOT 4
- update HOT 1
- Flutter3 Error HOT 2
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