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yanshidong's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

btsk icon btsk

Behavior Tree Starter Kit

gdx-ai icon gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

goap icon goap

Goal Oriented Action Planning AI in Unity

hebt icon hebt

A Hinted-Execution Behaviour Tree

lolol icon lolol

An uncompleted MOBA game with Unity3D

phy-2d icon phy-2d

A simple 2d collision detection system.

styleguide icon styleguide

Style guides for Google-originated open-source projects

unityangrybotskii icon unityangrybotskii

The official Unity 3D 4.3 AngryBots demo game has been modified to use Kii mobile backend-as-a-service

ysdact icon ysdact

A multiplayer act game with networking with Unet.

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