this.graphics = new BABYLON.Mesh("root-" + this.name, env.scene); //new BABYLON.Mesh.CreateBox("root-" + this.name, 0.1, env.scene);
this.cylinder.parent = this.graphics;
this.torus.parent = this.graphics;
TypeError: this._boundingInfo is undefined
BABYLON.Mesh.prototype.isInFrustrum = function (frustumPlanes) {
return this._boundingInfo.isInFrustrum(frustumPlanes);
};
This is when trying to use an empty Mesh as a "null" or "dummy" to slave other objects to. Creating a small box instead of the empty mesh works (but renders the box :-)